GMOD Server Hosting: Deploy Your Garry's Mod Server on Physgun
Deploying your game server files hosted with Physgun is very simple with DeployHQ. Physgun specialises in game server hosting for Garry's Mod, Rust, Minecraft, and other titles. Using DeployHQ, you can automatically deploy your custom addons, Lua scripts, plugins, and configuration files whenever you push to your repository.
Firstly, you'll need to set up your DeployHQ project, then connect to your Physgun server.
Setting up your project
Head to the Projects screen in DeployHQ, then click the New Project button to get started.
You'll be prompted to enter a name for your project, then select where your repository is hosted.
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Next, click Create project and you'll be taken to a screen where you can log in with your repository hosting account to authorise access and then choose your repository.
- Adding a Bitbucket repository
- Adding a Codebase repository
- Adding a GitHub repository
- Adding a GitLab repository
- Adding a repository manually
Setting up Physgun
Once you've configured your repository, you'll need to connect to your Physgun server via SFTP.
To find your SFTP credentials, open the Physgun Gamepanel and navigate to System > SFTP Details. You'll see your hostname, username, and port. Your password is the same as your Gamepanel password.
Head to Servers & Groups in DeployHQ, and click the New Server button at the top of the screen. If you've just added your repository, you will have been taken to this page automatically.
Start by entering a name, and choosing SSH/SFTP as the protocol:
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Enter your SFTP hostname and username from the Physgun panel, your Gamepanel password, and port 22.

For the deployment path, this depends on your game server type and what you're deploying:
- Garry's Mod addons:
/garrysmod/addons/ - Garry's Mod Lua scripts:
/garrysmod/lua/ - Garry's Mod gamemodes:
/garrysmod/gamemodes/ - Rust Oxide plugins:
/oxide/plugins/ - Rust Carbon plugins:
/carbon/plugins/ - Minecraft plugins/mods: The server root directory
Within Deployment options, you can choose to automatically deploy your server and, if you're only deploying files from a certain directory in your repository, enter a Deployment subdirectory.
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For example, if your repository contains a lua/ folder with your custom Garry's Mod scripts, you might set the deployment subdirectory to lua/ and the deployment path to /garrysmod/lua/.
Click Create Server to finish, then you can proceed to start your first deployment.
Run your first deployment
By default, DeployHQ will upload the whole repository to your server on the first deployment, because there is no previously deployed commit to compare to.
If your files are already on Physgun and up to date with the latest commit, you can follow this guide to skip that first deployment:
Otherwise, just follow this guide to start your first deployment, then after the first deployment, only files that have changed will be uploaded in future.
That's it! You've now set up and run your first deployment to your Physgun server and your future changes will be uploaded for you automatically, or at the simple click of a button.
Game Panel integration (coming soon)
DeployHQ is adding native Game Panel integration, starting with Pterodactyl protocol support in beta. If your hosting provider uses Pterodactyl (or a fork like Pelican), you will soon be able to connect directly without manual SFTP/FTP configuration.
Further reading
DeployHQ has a number of very useful features to help with your game server deployments that you might wish to find out more about:
- Compiling assets and javascript with the Build pipeline
- Running commands on your server with SSH commands
- Stop certain files from being uploaded in deployments using Excluded files
- Keep important files safely away from your repository using Config files
- Keep your team in the loop and run other useful tasks during a deployment with our Integrations